AI Insights · Timothy · January 2022
Top 5 Historical Games Apps Performance in Europe Q4 2021
Discover the performance of the top 5 historical games apps in Europe for Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity in the historical games category on a unified platform in Europe. Here, we delve into the weekly downloads, revenue, and active user trends for the top five historical games apps, drawing insights from Sensor Tower data.
Rise of Kingdoms experienced a varied quarter in terms of revenue, ranging from around $1.1M to nearly $1.9M weekly. The highest revenue was recorded in the last week of December, reaching approximately $1.8M. Downloads peaked in the same week with about 204K, significantly higher than the quarter's low of 81K in late November. Active users fluctuated throughout the quarter, ending with a peak of approximately 1.05M in the final week.
Royal Match saw consistent growth in revenue, starting at around $1M and rising steadily to nearly $1.5M by the end of December. Weekly downloads showed a significant spike in early November, reaching approximately 414K, while the active user base grew from about 1.6M to over 2.6M by the end of the quarter.
Guns of Glory: Lost Island had a steady revenue stream, averaging around $850K weekly with minor fluctuations. Downloads saw a notable increase in early December, peaking at around 41K. Active users remained relatively stable, fluctuating between 140K and 180K, ending the quarter slightly lower than it started.
June’s Journey: Hidden Objects showed a significant increase in revenue towards the end of the quarter, peaking at approximately $918K in mid-December. Downloads were highest in the last week of December, reaching around 73K. Active users also peaked at the end of December with roughly 1.4M users.
Rise of Castles: Fire and War maintained a steady revenue stream, averaging around $650K weekly, with a notable peak of $788K in late November. Downloads spiked in the last week of December, reaching approximately 66K. Active users saw a slight increase towards the end of the quarter, ending with about 454K users.
These insights are based on Sensor Tower data, offering a detailed look at the performance of these top historical games applications in Europe for Q4 2021. For more in-depth analysis, visit Sensor Tower.